The last of a dying breed.
Over the past few months, I’ve been down on WWE ’13. My mood on the entire series was severely soured while playing the game’s predecessor due to the numerous false promises that were made by THQ about the series’ reboot, and when it finally came around to start up the hype-train for the new title, I didn’t exactly feel that much better. In fact, it seemed that things were looking worse. THQ put the “Attitude Ara” mode and the ability to play as “Iron” Mike Tyson or “Stone Cold” Steve Austin above everything else when promoting WWE ’13 which seemed all right until I actually started to dig past these highlighted features. Character models looked atrocious when compared to games in the series’ past. There was no word about how they planned on making the Community Creations servers better beyond a press release that blamed the WWE’ 12’s problems on “the wealth of [online] content” (which seems questionable since I could never search for anything during throughout the entire first eight months of release).
With all that in my head and with the arrival of WWE ‘13 in my mailbox, I was fully prepared to break away from a series that I’ve played for twelve years now. I had a feeling that THQ rushed this game onto shelves but made sure to drum up attention to the Attitude Era roster in an attempt to grab some extra cash from the curious gamer that might not have followed wrestling since the late Nineties.
I had already judged the game to be just as frustrating like WWE ‘12.
Bryan wrote this great piece on the new WWE game. You should read it.